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Smite

Game type: Multiplayer Online Battle Arena
Team size: 3
Last updated: 25th November 2015.


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Version 15.0 – SMITE

NB: Rules listed in this section are in addition to the Standard Tournament Rules.

15.0 LOBBY DETAILS AND MAP SETTINGS

  1. The top-most team in the bracketing software as detailed in section 5.1 will be the host of the round.

  2. The tournament requires a team size of exactly three (3) players in any given tournament match.

  3. The lobby must be created with the following options:

      1. Game Mode – Joust

      2. Server Name / Password – “LS{tournament match letter}” e.g. “LSB” / “lanslide"

      3. God Picking Method – Draft Pick

      4. Team Size – 3 v 3

      5. Starting Level – Level 3

      6. Starting Gold – 1,500

      7. Allow Spectators / Record Demo – Selected

      8. Spawn Lane Minions – Selected

      9. Region – Australia

16.0 GAME, PC, NETWORK AND SERVER ISSUES

    1. During picks and ban phase, a full round restart occurs when one or more players experience connectivity issues during picks and bans screen. On restart, the ban and picks must be the same up to the point where the first issue occurred.

    2. Within the first ten (10) minutes of the round where both team captains agree without explanation, the game round may be restarted with all bans and picks in place. This can only occur once per tournament match.

    3. A game is deemed playable where response times are at 300ms or faster.

    1. Where section 16.3 is not occurring for a period of more than five (5) seconds, the game may be paused by any player without penalty until internet services resume as normal.

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