Map banning is done by this website - BO1. Otherwise it can be done by agreement with the other team.
Operator pick and ban is enabled.
A match requires a minimum of four (4) players in the server.
The top team in tournament bracket is responsible for creating the lobby.
The top team in tournament bracket may chose the side they wish to play on.
Due to this being a custom match, you need to be at least clearance level 5.
Team Size: 5
Maps: BO1 (Best of 1)
Time Of Day Day
Hud Settings Normal
Game Mode TDM - Bomb
Number of Bans 4
Ban Timer 30
Number of Rounds: 12
Attacker/Defender Role Swap: 6
Overtime Rounds: 3
Overtime score difference: 2
Overtime role change: 1
Objective Rotation Parameter: 4
Objective Type Rotation: Rounds Won
Attacker Unique Spawn: On
Pick Phase Timer: 30
6TH Pick Phase: On
6TH Pick Phase Timer: 15
Health and Damage
Damage Handicap 100
Friendly Fire Damage 100
Death Replay Off
Game Mode Settings
Plant Duration 7
Defuse Duration 7
Fuse Time 45
Defuse Carrier Selection On
Preperation Phase Duration 45
Action Phase Duration 180
The following Operators are banned:
Server Crashes / Player Dropouts
In the event that the server crashes while the game is live, If the game is within the first 1 round the game is then relived, resetting the scores back to 0-0. In the event that the server crashes when 3 or more rounds have been played out, the score resumes from the round the server crashed.
In the event that a player times out/crashes, the game may be paused by either team during the next freeze time (THE GAME MUST NOT BE PAUSED MID-ROUND).
Should an issue arise regarding widespread connection problems to the server (e.g. lag) and a LAN-slide event coordinator acknowledges this, then the match may be paused, rescheduled or continued. If an event coordinator is present or called to the match, they have the right to restart the match provided it was within the first four rounds of play or if outside the first four rounds, reload the round when the issue occurred if they believe the problem has had a significant impact on the outcome of the game.
LAN-slide requests that users attempt to play out their game for as long as possible before the widespread connection problems affect the game - if the problems persist, then file a dispute as stated.
If both teams do not agree that there are widespread connection issue at play, then the match is to played out and teams may dispute post-match. The LAN-slide event coordinator team will review all relevant evidence to determine whether or not there was significant widespread connection issues.
Prizes are allocated per player. So if a team of 4 wins the final they all be allocated one prize each. All spare prizes will be re allocated.